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Revista Ilustrar – Sketchbook Experience

The new Ilustrar magazine just arrived with a special issue on Sketchbooks from several good artists. It`s in Portuguese, but the images are universal :) The cover is one of my marker/pen sketches. Download the free PDF www.revistailustrar.com 

A nova Revista Ilustrar está no ar com um especial sobre Sketchbooks, A capa é um dos meus sketches feitos com marcadores e canetas. Baixe o PDF free em www.revistailustrar.com 

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2 new places to find my art

Hi, there are 2 new places where you can find my art for sale.  Bluecanvas http://www.bluecanvas.com/schaal and Urban Arts http://www.urbanarts.com.br/perfil-artista/eduardo-schaal/ 

 

Olá, existem 2 novos lugares onde voce pode achar minha arte para venda. Bluecanvas http://www.bluecanvas.com/schaal e Urban Arts http://www.urbanarts.com.br/perfil-artista/eduardo-schaal/

 

I will have soon more art to be published in both sites.

Em breve mais artes serão publicadas em ambos os sites. :)

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Servant of Creation – making of –

In 2005, social medias were just in their very beginning, Blogs and Foruns were very popular and Facebook was almost unknown to the World at that time. CgTalk (now CGsociety) was the main CG, both 3D and 2D, source of information and networking and the worldwide art challenges they promoted were very popular.

The XXVII Challenge Master and Servant happened between March and May of 2005.  Thousands of participants from everywhere, nice prizes, some very famous judges  and a chance to promote your artwork worldwide, not bad at all, so I decided to try.

One of the main rules of these challenges is that you have to post your work in progress and reach some milestones before submitting your final piece. People could comment on every post, sometimes that was very useful to see the reactions about your on going project.

I was very busy working at Trattoria Filmes, in Sao Paulo, as the art director for the CG departament, so I had to spent just my very few spare time on the Challenge.

And definitely was a challenge to reach the milestones and the final deadline. A lot of work happening at the company plus the challenge, means no sleep  at all in the last days before May, 18,  the deadline.

My idea about the Master and Servant was totally related to a very common situation for a professional artist, being slaved by his artwork and the bad lifestyle that comes with it, attached to the work in a way that you are chained to your dues  and your characters, your creations, that command you  in every level.

I took the decision to go for a white canvas background, in a homage to Norman Rockwell`s self-portrait and at the same time to have something more graphic, less based on the mood of the environment and more on the idea and in the main character expression and pose.

Talking about the character, the artist, he is not based on me, visually speaking, but my essence is there :)  My good friend, Weberson Santiago, also an award-winner illustrator, was my model for the pose and lighting references, as he was just about 21 years old in 2005, I made up the character looking much older based on other references for aging him.

The idea to repeat the artwork in a loop came in the final stages and I thought, – That`s gonna work! And that for me, that was the extra 10% that made the piece more solid.

I was very happy with the final decision, with the 5th runner-up  in a contest with such a high quality final entries and top level artists like Bobby Chiu, Goro Fujita, Matt Dixon and others.

After the contest  this image became my signature, my big hit, the “Smoke on the Water” that will be always in my portfolio. It was physically published in the Painter artbook (with a Honour mention),  as the cover of Digital Designer (a famous Brazilian CG magazine) and in the UK online magazine 2d Artist. Also appeared in the splash screen for the Corel Painter X software in 2007.

So here, my entire process from  7 years ago and some extras.

Enjoy :)

First rough sketch – Photoshop

Character study – Pencil and pen

Pencils, Pen and Corel Painter.

In the middle way I was still deciding about the secondary characters and elements but I had to start rendering out the main elements.

Flat Color Pass – Painter and Photoshop

More secondary elements defined.

Painter and Photoshop

Rendering the main character in Painter

The render for the secondary elements – Painter and Photoshop

Everybody sees a face on the pizza slice. That was not intentional. The grease stains in the pizza box were rendered using the watercolor engine in Painter.

70 % of the job done

An angry tinny character and my layer structure in Photoshop Cs2 

More details rendered and the loop idea, repeating the drawing inside the drawing.

A quick analysis of my composition.

Some Easter Eggs

A Full Res detail never published before – click to see the large version. 

And the final piece from 2005

Bolo Liverpool – 2011 El regalo de Santa

The 2011 Bolo Commercial, a 3 minutes full-HD and Full-CG film that Vetor Zero has produced for Liverpool, a department store in Mexico. This is the second film that the Sao Paulo-based production house delivered for the same client, the first one in 2010 and now this one with more characters, dozens of environments and a more complex script to accomplish in a 7 month time-frame period.

In this project, I was responsible for the CG Art Direction, Color Keys, Matte Paintings, Ocean and Sky effects and some compositing work.

Guilherme Rizzo was the CG supervisor, the amazing, Manuhell and the mastermind, Marcelo Souto did an incredible job in the pre-production period taking care of character designs, environment planning and storyboarding. Also, the very talented Dalton Muniz and Ricardo Riamonde joined the team, helping with dozens of matte paintings and texture work .

Most of the matte painting work, about 40 shots out of 60, on this project were done in a 2.5D approach, painting over basic 3D models and re-projecting the painting back onto the 3D scene in Maya.

Here, some of my color keys, a Paris matte painting and a shot breakdown

CG DIRECTOR Guilherme Rizzo
ART DIRECTOR Eduardo Schaal
MODELING Alex Liki, Bruno Saber, Danilo Enoki, Filipe Lopes, Luis Elias, Rafael Ghencev, Rafael Martinez, Rafael Segnini
RIGGING Aline Lima, Richard Maegaki, Viviane Adade
ANIMATION Helio Takahashi, Marcio Nicolosi, Guilherme Gubbert, Jason Tadeu, Marco Trandafilov, Vagner Dias, Alexandre Martins, Adrianus
TEXTURES/MATTE PAINTING Eduardo Schaal, Dalton, Ricardo Riamonde
SHADING/LIGHTING Guilherme Rizzo, Marinho Pereira, Mauricio Pirilo, Roberto Maki
ADDITIONAL SHADING Tiago Dias
FUR/HAIR LOOKDEV Guilherme Rizzo, Ricardo Riamonde
OCEAN FX Eduardo Schaal
PARTICLE/FLUID FX Christian Lucas, Guilherme Rizzo
COMPOSITING Guilherme Ferreira, Maisa Mendonça, Rafael Martinelli
ASSET/RENDER TOOLS PROGRAMMING Giovani Meneghel, Paulo Nogueira

City of Angels

Happy 2012.

I am living in LA, California for the next 6 months, skipping the rainy season in Sao Paulo and getting used to the city, how everything works here and happy with a not that cold winter this year.

I am here for a 2 term with 6 disciplines each, at Gnomon School of Visual Effects. All this is part of my training to be accepted as an instructor at Axis School of Visual Effects in Sao Paulo, a job that I was hired about 3 weeks before coming here. Axis is a join venture between Saga and Gnomon to bring high-end training in Visual Effects and animation for Brazilian and South-American students, It is a really important moment in the CG area for Brazil and I am proud to be part of it.

So far, my experience here is being really cool. A lot of things to practice in character design, environment design, anatomy, cinematography, storyboarding and more cool stuff and definitely will be a huge improve on my skills as a traditional and digital artist.

The Instructors at Gnomon are really nice people and very talented professionals, some of them deeply inserted in the core of Hollywood visual effects studios.

So, no new artwork for now, but I will post some sketches really soon.

Take care.

Book Cover – Saga de um Mundo Despedaçado

Eu finalizei recentemente uma capa para um romance de fantasia de Ricardo Maciel dos Anjos editado pela Scipione.

A idéia incial, proposta pela editora de arte Marisa Martim, era a de focar nos ambientes da saga e não nos personagens.

Com isso em mente, preparei alguns sketches bem soltos, tentando visualizar a escala desse cenário, a cidade de Amak’Tok, sede do continente, situada no Vale das Rochas, com as suas casas construídas nas pedras em primeiro plano e as gigantes torres no horizonte.

Pesquisei um tanto de arquitetura clássica e moderna do oriente médio, as mega torres das cidades asiáticas e casas construídas nas rochas encontradas em diversas partes do mundo.

Essa parte inicial de pesquisa é fundamental para dar um peso e solidez aos conceitos, torna-los mais coerentes e verossímeis, mesmo sendo uma imagem de fantasia.

Aqui a arte finalizada, os sketches iniciais, o desenvolvimento do desenho ja com uma chave de cor, a pintura em andamento e um detalhe dentro do Photoshop.

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I recently completed a cover for a fantasy novel by Ricardo Maciel dos Anjos published by Editora Scipione.

The initial idea, proposed by the art editor Marisa Martin, was to focus on the environments of the series and not the characters.

With this in mind, I made some very loose sketches, trying to visualize the scale of this scenario, the city of Amak’Tok, headquarters of the continent, located in the Valley of the Rocks, with its houses built on rocks in the foreground and the giant towers in the the far background.

I researched a bit of classical and modern Middle East architecture  , the Asian towers  from mega-cities and houses built on rocks found in various parts of the world.

This initial phase of research is essential to give a weight and solidity to the concepts, makes them more consistent and believable, even being a fantasy image.

Here the art finalized, the initial sketches, design development, already with a color palette, the painting in progress and a detail from within Photoshop.

I went to the crossroad, babe

No final de 2010 eu produzi alguns concepts bastante realistas em tecnica de digital matte paintings, para uma campanha de Bradesco Seguros. Para os concepts eu utilizei fotos de locação, feitas pela produção da Mixer, pintura digital e elementos que produzi em 3D, as ferramentas foram Photoshop CS5 e Vue Infinite 9.

Abaixo o concept da bifurcação, a foto original de locação, o sketch inicial mais o concept finalizado da estrada de flores e o filme pronto.

Os efeitos finais foram produzidos pela Atomo VFX e pela Sindicato VFX.

Concept da bifurcacão

Foto de locação

Sketch – Estrada Flores

Concept – Estrada Flores

The flesh is weak

Estou trabalhando como o diretor de arte/designer de produção de um projeto de seriado de 12 episódios escrito pelo Eric Novello e dirigido pelo Claudinho Brandão.

A série chama-se Innatu e será filmada no Rio de Janeiro, que não é o Rio para turistas e tem varios elementos noir e sobrenaturais, diga se não estou adorando trabalhar nela :)

Dentro do universo do design de produção eu tenho que pensar nos cenários e locações, desenhado-os em escala, criando a paleta de cores, pensando nas caracteristicas do cenário junto aos personagens e dando sugestões de set dressing que serão discutidas posteriormente com o cenógrafo,

Tambem trabalho no look de personagens e algumas sugestões de figurino, em concepts de cenas-chave e o storyboard de sequências que sao criadas junto ao diretor de acordo com a idéia de decupagem que ele quer estabelecer.

Aqui eu mostro dois concepts de um mesmo cenário com  uma indicacao de iluminacao e cor, um estudo de figurino para o personagem principal, um estudo de maquiagem e efeitos em um dos caras maus e duas das mocinhas. :)

That night in Pisa

A 5 page comic book that I did last year with a script from Gabriel Barazal

Pencils and ink over paper and Photoshop for the mid-tone shading and effects

Click on the image below to read the PDF file in E-magazine format. Once there, click again for fullscreen mode.

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5 paginas de HQ que produzi ano passado com roteiro do Gabriel Barazal.

Lapis e nanquin sobre papel e Photoshop para o meio-tom e efeitos.

clique na imagem abaixo para ler o PDF em formato e-magazine. Uma vez lá, clique de novo para entrar em modo tela cheia.

Exposição Passe-Partout

Sábado, agora dia 05 de Fevereiro, vou fazer parte de exposição coletiva de sketches originais feitos em tecnicas variadas sobre sobras de papel de passe-partout (o papel usado nas bordas de molduras de quadros ou gravuras). A abertura é entre 14 e 19 horas. Por conta das minhas aulas na Quanta Academia, devo aparecer no finalzinho.

O projeto Passe-Partout é uma parceria da super Renata Polydoro com a galeria D`Quadros que fica na Rua Cardeal Arcoverde, 1571 em Pinheiros, São Paulo.

Todas as obras expostas la,  de artistas como o Zuri, a Ana Granziera, a Laiz Brevilheri entre outros estarão à venda. As minhas também :)

Esse é um dos sketches que fiz para o evento:

Acrilica, lápis de cor e nanquin sobre papel de passe-partout vermelho.

Apareça!

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